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And we all know, no matter how hard it is, crackers always crack anything with high demand. I mean there is literally no end to the demand. Now almost anyone in the CG business knows that RedShift and Octane are the most popular GPU rendering engines in the world right know. There were some messed up and buggy cracks a year ago, but no real one since it became a thing.
Octane render forum cracked#
But why do you think it is not properly cracked ever? Or why nobody uses the same method of RLM cracking for this one as well. No updated hardware, no cracking of stuff which depend on specific hardware capabilities.Ĭlick to expand.You probably know that RedShift renderer also uses the same RLM protection (picture in bottom of the post) as in Arnold and Maxwell. No work checks, no fancy upgraded hardware. In most cases this means no work checks come in.
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That last sentence is something most of you overlook.įor cracking, besides the know-how, you need lots of free time. The computer I got access to, doesn't have the graphics Octane needs so it refuses to run. Looking at its code, I'd say straightforward and easy to crack if you can login and use it while cracking.īut, as far as I am concerned, it will have to wait. Unless they get paid for not cracking it of course I wouldn't call it advanced cracking but it makes you wonder what those "crackers" are capable of. Nowadays they have implemented something extra on top of that but I still see only my cracks. Maxwell - vanilla RLM cracked as in Arnold. Now the free version they offer is more than enough and has made cracking it redundant. I cracked it back in 2011 and a rip made its way to a server many of you have used in the past.
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RenderMan - There was a keygen by a group for some very old Maya version but then the protection changed. As far as difficulty is concerned, I cracked it too when I got access to a computer that could run it. Somebody else copied that crack and used it since then. No advanced cracking required for copying.Ĭorona - Cracked by a smart Chinese guy some years ago. Every flavor of it that's out now, is based on an old ripped crack. After I stopped posting in the open, some people ripped the crack and posted it in warez. Protection was improved and cracked again over the years. VRay - I posted the first cracks of it around 2000 or so. Basically, you don't need brainpower to fix most RLM protections. The crack is still used for newer RLM versions not supported by the automated patcher. After that, the crack was used on other flavors of Arnold (by me and others) until an automated RLM patcher came out by one of the smart reversers and has been used since then for most of the programs. I posted the first crack of it in 2011 for SItoA (I think - the other forum should still have references to it). There are certainly excellent crackers that could handle Octane and most everything else, but your choice of reference programs to prove it, is bad.Įvery sample you posted is either a ripped copy or a toy (as far as cracking is concerned).Īrnold - always been vanilla RLM protection. There are too many people that can crack and you can't pay off all of them. No company would pay anybody to stop cracking.
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Off course, that's not affordable for home use.Somehow I think that the insanely smart and well-known cracker is pulling your leg And if you connect your nodes in a tree structure, you can avoid saturating your network even with a high number of nodes. You need it for production only.Īnd clouds are almost never using Ethernet, but Infiniband. You'll probably need all Computers connected to fibreglass networksįor the advertised use (fast high quality preview), supersampling not really needed.
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This way I've already had 1GB files from slave sent to master, no problem in Gbit LAN but how should this work in the cloud? It's because Indigo transfers the raw 32bit (before super sampling) to master. If you've already used Indigo in network rendering you learn a lot about how it works, and the traffic produced with high resolution renderings or big files (high polycount / highres textures) is immense!!! If you take a closer look to the shown scene it's perfectly optimized and already transferred to the GPUs. I still don't think this will be usable for real production workflow. This feature would be great to have for indigo renderer too - cloud based render farm displayed in the integrated plugin of indigo.